High-Fidelity WebGL Visualizer
);
gl.uniform1f(userZoomLocation, currentZoom);
gl.uniform1f(hueShiftLocation, currentHueShift);
gl.uniform1f(camAlphaLocation, currentCamAlpha);
gl.drawArrays(gl.TRIANGLES, 0, 6);
requestAnimationFrame(render);
}
requestAnimationFrame(render);